Instant 3D modeling with ProFORMA from Cambridge University

Just when you thought you were safe from instant augmentation, along comes

ProFORMA: Probabilistic Feature-based On-line Rapid Model Acquisition

Via (

Video says it all!

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Augmented Report Interviews at ISMAR

Join Augmented Report ( for the full 4 days at ISMAR 2009 (

Tell us about your AR projects and plans  with a short interview!

Signup form is here: ( Will be in contact by email or phone to confirm time.

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This Tuesday – “Virtual Worlds in 2020” – advance reading and viewing

If you’re joining us (local event in Palo Alto) for this coming Tuesday’s event “Virtual Worlds in 2020 Workshop” here’s some advanced reading and viewing for that. Due to the intensively interactive nature of this event, there will not be a virtual world component to this event – unless someone wants to run a parallel event… let me know @mro


Direct link to above video:

and more advance reading material…..
Survey: Keyboards, DRM to become scarce in 2012

Three Scenarios for the TV Market 2020

How will the Internet look in 2020? – PEW research report

The Future of the Internet III

Internet’s future in 2020 debated

Imagining the Internet

Tolerance and the Internet: Scenarios by 2020

The Future of the Internet II

BT opens international telepresence centres


[- See you there! –MRO]

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OReilly Radar on Microsoft augmented video 2019

Brady Forest (  has some comments today at ( about this video which has been out a few months.

[-Bob Ketner]

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Layar enables 3D objects

Via Tech Crunch:

Yet another reason to meet up at ISMAR 2009!

Here’s 8 More!

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Eight Reasons to attend ISMAR 2009

Just got word that early ISMAR Registration has been extended to September 25, 2009
Here are the top 3 … no make that top 8 reasons you should not miss it!

1. Hands-on demonstrations of the latest augmented reality (AR) research from around the world.
2. Innovation Workshops on adoption of AR within diverse industries such as education, entertainment, medical, military, design and manufacturing application domains.
3. Three days of Tutorials to provide the most comprehensive instructional program on Mixed and Augmented Reality taught by the pioneering researchers themselves.

Five more reasons:
4. Early ISMAR Registration has been extended to September 25, 2009 (Register:
5. Top tiered universities presenting the latest Science & Technology research on mixed and augmented reality.
6. Expanded program to focus on exciting new Art, Media and Humanities research.
7. Special emphasis will be made to the rapidly growing mobile mixed and augmented realities domain.
8. Free Parking, Downtown Shuttle and Free Internet Access included in the special room rate at the conference hotel.

See the whole agenda at
Registration is now open (
If you are a member of IEEE the discount code is : IEEE2009

The conference hotel is located at the Orlando Downtown Marriott and reservations can be at
Free Parking, Downtown Shuttle and Free Internet Access included in the room rate.

The International Symposium on Mixed and Augmented Reality (ISMAR) is the premiere conference for the advancement of the art and science of Mixed and Augmented Reality. ISMAR will be held from October 19th to 22nd, 2009 in Orlando Florida, USA.

Special coverage by:

Be there or be un-augmented!

[ – Bob Ketner ]

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Augmenting Reality and Revenue: Mobile, Sensors, Location and Layers Sept. 9 at 630PM

SDForum’s Emerging Tech SIG ( will be doing an event on augmented reality topic on Sept. 9 at 630PM (Presentation starts at 7PM).

Virtual World SIG ( Co-Chair Maribeth Back will be co-presenting!
Join us in Palo Alto.

“Augmenting Both Reality and Revenue: Connecting Mobile, Sensors, Location and Layers”

Augmented reality (AR), nurtured in academia for years, has finally become commercially viable, enabled by the power / bandwidth curve of mobile computing platforms. Meanwhile, input and display hardware has reached sufficient maturity to enable devices reasonable to use and carry.

Our lead-off speaker Clark Dodsworth, whose work on personalized, networked, mobile, location-aware systems began in 1990, predicts the result will alter the social, business, and personal fabric of our daily lives, and generate revenue streams for new and existing products, as well as whole industries that are not yet obvious.

Augmented reality, which could be said to have started with heads-up displays for aircraft pilots, has been illustrated in first-person shooter games and movies like Predator and Iron Man. But humans have been devising such augmentation for a very long time. Like the tell-tales on a sailboat that make visible the direction of the wind, the innovations of augmented reality will meld seamlessly into the devices we use every day. The first widespread users of AR won’t be wearing headgear, they’ll be using smartphones.

On September 9th augmented reality designer Clark Dodsworth, who recently worked on a mobile-ubiquitous-augmented reality project for theme parks in Dubai, will deliver a survey of the state of the art and lead a tour through the current work, vendors, and future directions in augmented reality, plus its overlap with ubiquitous computing, location-based services, machine vision, situational analysis, personalization, context awareness, privacy, and entertainment.

Clark will then introduce researcher Maribeth Back of FX-Palo-Alto Lab, who will present her current work on realtime sensor-driven integration of information into simulation environments and mobile systems, which reflects traditional, complex-system augmented reality, then talk about its future path and the future of smartphone AR.

The FX Palo Alto Laboratory is investigating virtual, augmented, and mixed-reality systems for collaboration, particularly in industrial settings. In collaboration with TCHO (, a chocolate maker start-up in San Francisco, they are building virtual mirror world representations of a real-world chocolate factory and its processes, and importing real-time sensor data into the resulting virtual factory, a 3D environment designed for simulation, visualization, and collaborative tasks such as factory observation, virtual inspections, customer visits, employee education and training, process monitoring, and inventory tracking. FXPAL sees this mashup of real and virtual factories as a way to enhance collaboration and communication between physical-plant operators and engineers and remote managers; for example, factories in China with managers in Japan.

Clark Dodsworth

Clark Dodsworth, who develops digital strategies for companies facing the 24/7 global broadband culture, recently worked on a large-scale, ubiquitous mobile personalization system for Dubai theme parks. Clark’s consulting work spans product strategy, development and management for corporations and startups in high tech as well as museums, conferences and location-based entertainment. His scope in software and interfaces includes desktop, online and mobile/locational applications for devices ranging from handheld to theme park systems. Among Clark’s clients are Apple, Evans & Sutherland, Philips, SimEx-Iwerks, the city of Vienna, and startups.

Clark has worked on simulators for out-of-home entertainment and done IP assessment for consumer electronic applications. His book, Digital Illusion: Entertaining the Future with High Technology was chartered by ACM Press and published by Addison-Wesley. In 2005 Clark was program co-chair of the User eXperience conference in San Francisco.

Clark mounted his first networked, location-aware system project in 1990. In 1998, Clark co-authored the original Ambient Intelligence strategy for Philips in response to ubiquitous computing trends and the impending centrality of smartphones and location-based services in modern life. His work for Philips also included the Live Wall, a very-large-scale rear projection videophone. All his work is founded on human-centered design principles and has a visual or interface component. The product is the experience.

Clark is currently volunteering for the ISMAR 2009 International Symposium on Mixed and Augmented Reality and is on the editorial board of the Entertainment Technology Center (ETC) Press at Carnegie Mellon and the advisory board of He has been a papers reviewer for IEEE Computer Graphics and Applications and the International Conference on Audio Display, and has guest-edited the quarterly, Computer Graphics, and the SIGGRAPH Video Review.

Maribeth Back, FX-Palo-Alto Lab

Maribeth Back is a senior research scientist at the FX Palo Alto Laboratory (a subsidiary of Fuji Xerox). Her current research focuses on the intersection of virtual environments and real-world systems for collaboration, with a bit of ubiquitous computing mixed in. She directs the Mixed and Immersive Realities team at FXPAL, investigating how the interplay of virtual environments with mobile systems and sensor-fusion networks can be useful in enterprise settings.

Previously, Maribeth’s research focus included smart environments (real and virtual), multi-modal interface design, ubiquitous computing, new forms of reading and writing, and interactive audio systems design and engineering. Maribeth holds a doctorate from the Harvard Graduate School of Design.

More about this event at: (

$15 for non-members
(you can join SDForum, the parent organization, for only $125 for 12 months — and then attend all those great SIGs free and get discounts to the big meetings).
No registration required
As with all SDForum SIGs, we open with a half hour of free networking and pizza.

6:30 – 7:00 p.m. Registration / Networking / Refreshments / Pizza
7:00 – 9:00 p.m. Presentation and Q&A

IBM, Pillsbury Winthrop Shaw Pittman, Hewlett-Packard

Pillsbury Winthrop
2475 Hanover St., Palo Alto
Map and Directions:
From 280:
Take the Page Mill exit NE into Palo Alto.
Left on Hanover, the last left before El Camino.
Pillsbury Winthrop is at 2475, with a marker in the driveway.

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Nokia hands-on AR demo tomorrow at 7PM (Virtual World SIG)

Nokia Research will be doing a hands-on demo of their latest augmented reality software and features tomorrow at the SDForum ( Virtual World SIG (

The event titled:  Augmented Reality – The Virtual World Around You marks the increase of inclusion of the AR topic in the group’s events.   Event will be live in Palo Alto, CA, streamed live from with a virtual world presence and meetup at Twitter hashtag: #vwsig

Full description below:

Augmented Reality – The Virtual World Around You
In 2009 augmented reality entered the mainstream field of view simultaneously for both entrepreneurs and mainstream corporate use. Large companies such as Lego, BMW, Adidas, and even the US Postal Service facilitated the propagation of the concept by rolling out promotional print content and interactive websites that pair video cameras with onscreen displays. Meanwhile, the profusion of smartphones, iPhones, and G1 phones has equipped millions of people to be able to view the “digital landscape” with similar displays while on the go. After years of wishful speculations, both mobile and desktop augmented reality has arrived.

On August 24 we are pleased to be hosting a presentation by Nokia, one of the pioneers in the augmented reality space. Kari Pulli, Research Fellow and Radek Grzeszczuk, Principal Scientist at Nokia Research Center in Palo Alto, present an inside look at some of the augmented reality possibilities of the near and long term future. What’s worked? What hasn’t? How will augmented reality mix with social web and mobile? Wayfinding, environment modeling, and promotional tie-ins have all been part of the Nokia Research mix. Fortunately for us, many of their innovations and findings are published openly. Join us for this presentation and learn how virtual worlds are emerging, this time in fact, as the world around you.

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Kari Pulli
Research Fellow Visual Computing and Ubiquitous Imaging team leader, Nokia Research Center

Kari’s academic and professional life has mostly dealt with computer graphics and computer vision. For his M.Sc. thesis Kari implemented a parallel graphics system on Transputers while visiting University of Paderborn, Germany in 1990-91. He worked as a researcher at University of Oulu, Finland on range vision in 1991-93. Kari’s PhD at University of Washington (1993-97) was a mixture of graphics and range vision (surface reconstruction and rendering with Tony DeRose and Linda Shapiro and many others), including simultaneous graphics internships at Microsoft, SGI, Alias|Wavefront. Kari worked as the technical head of the Digital Michelangelo project for Stanford in Palo Alto, Florence, Rome in 1998-99. Since joining Nokia 1999, Kari has been leading lots of graphics research there, and worked on graphics APIs such as OpenGL ES, M3G, and OpenVG for mobile devices. Kari has been Docent (adjunct professor) at University of Oulu since 2001, and taught
Computer Graphics there 2000-2004. From June 2004 to August 2006 Kari was a visiting scientist at MIT CSAIL Computer Graphics Group, and moved to NRC Palo Alto in August 2006.

Radek Grzeszczuk
Principal Scientist Visual Computing and User Interfaces, Nokia Research Center

Radek Grzeszczuk is a Principal Scientist at Nokia Research Center, Palo Alto in the Ubiquitous Computing group. His research focuses on image retrieval, mobile augmented reality, 3D modeling and visual user interfaces. Prior to joining Nokia Corp. in 2006, Radek was a Senior Researcher in the Architecture Reseearch Lab at Intel Corp. where he worked on developing fast and practical algorithms for analysis and visualization of large image data sets. Radek also worked on parallel algorithms and parallel performance analysis of applications in image analysis, physical simulation, optimization, and machine learning. He holds BS (1991), MS (1994) and PhD (1998) degrees from University of Toronto.

Pillsbury Winthrop Office Silicon Valley
2475 Hanover Street
Palo Alto, CA 94304-1114

Online media to be linked from
at time of event.

6:30 PM Registration and Networking
7:00 PM -8:40 PM Presentations

$15 at the door for non-SDForum members
No charge for SDForum members
No registration required

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Layar brings browser model to Augmented Reality


Layar ( by SPRX Mobile ( calls itself the “world’s first Augmented Reality browser” and aims to launch on Android.  Local to Netherlands as of now.

You read about it on 06/16 Augmented Expo and the following day on:


Picked up by TechCrunch on 6/21:

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Microsoft Future Vision Series: 2019

10 years from now…what do you think?

-Bob Ketner

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